Opened at 2011-12-19T02:23:02Z
Last modified at 2013-08-16T21:10:20Z
#875 new todo
defining the play/render timings
| Reported by: | Ichthyostega | Owned by: | Ichthyostega |
|---|---|---|---|
| Priority: | normal | Milestone: | 0integration |
| Component: | lumieraSteam | Keywords: | output render design |
| Sub Tickets: | #831, #880 | Parent Tickets: | #802, #813 |
Description
- what are the play/render timings ?
- how to derive that information at the point when building a new PlayProcess
Change history (3)
comment:1 by , at 2012-02-04T22:29:36Z
| blockedby: | 831 → 831, 880 |
|---|
comment:3 by , at 2025-12-25T00:00:00Z
| blockedby: | 831, 880 |
|---|---|
| blocking: | 802, 813 |
| Parent Tickets: | → 802, 813 |
| Sub Tickets: | → 831, 880 |
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Meanwhile I've found out a lot regarding the first question.
The timings are a strategy and an abstracted frame grid; they expose an interface to determine the nominal time of a frame number and they provide a foundation for attaching this to real wall clock time (and actually performing this attachment is the purpose of the TimeAnchor). The point to stress here is the abstraction. While all this functionality is "basically" or "somehow" available in the Session/Timeline, we introduced the Timings record to be able to reason about playback and rendering without having to understand the inner workings of the session.
Thus the work to be done for this ticket is as follows