Change history (14)
comment:1 by , at 2009-10-15T19:27:19Z
| blocking: | 311,77 → 77, 311, 330 |
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comment:2 by , at 2010-04-02T21:38:30Z
| blocking: | 77, 311, 330 → 77, 311 |
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comment:3 by , at 2010-04-02T21:40:50Z
| blocking: | 77, 311 → 77, 311, 590 |
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comment:4 by , at 2010-06-14T00:21:05Z
| Milestone: | 1alpha → 0integration |
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| Status: | new → accepted |
next things to do
comment:5 by , at 2010-07-13T02:17:21Z
| blocking: | 77, 311, 590 → 77, 311, 590, 648 |
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comment:6 by , at 2010-07-17T23:24:02Z
| blockedby: | → 647 |
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(In #647) mulled that over the last weeks. I'm more and more geared towards introducing dedicated Bus MObjects to serve as attachment point
comment:7 by , at 2010-10-02T14:52:30Z
| blocking: | 77, 311, 590, 648 → 77, 311, 590, 648, 671 |
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comment:8 by , at 2010-11-08T00:49:15Z
| blocking: | 77, 311, 590, 648, 671 → 77, 311, 590, 648, 718 |
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| Priority: | normal → grave |
again somthing to be finished off ASAP
comment:9 by , at 2010-11-18T20:25:49Z
| blocking: | 77, 311, 590, 648, 718 → 77, 311, 590, 648, 651, 718 |
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comment:10 by , at 2010-11-19T18:02:35Z
| blocking: | 77, 311, 590, 648, 651, 718 → 77, 311, 590, 648, 651, 718, 720 |
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comment:11 by , at 2010-11-19T18:08:26Z
| Resolution: | → done |
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| Status: | accepted → closed |
definition is settled now, draft implementation is in place, ommitting the implementation of indirect and relative output specs, which require a better understanding of the builder internals
comment:12 by , at 2011-05-22T15:59:36Z
| blocking: | 77, 311, 590, 648, 651, 718, 720 → 77, 311, 590, 648, 651, 718, 720, 782 |
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(In #782) working on that now, in the context of creating the player subsystem
comment:13 by , at 2023-04-01T23:57:15Z
| blocking: | 77, 311, 590, 648, 651, 718, 720, 782 → 77, 311, 590, 648, 651, 718, 720, 782, 1289 |
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comment:14 by , at 2025-12-25T00:00:00Z
| blockedby: | 647 |
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| blocking: | 77, 311, 590, 648, 651, 718, 720, 782, 1289 |
| Parent Tickets: | → 77, 311, 590, 648, 651, 718, 720, 782, 1289 |
| Sub Tickets: | → 647 |
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(In #330) Clarified now: we don't need it. The media or channel configuration belongs into the media asset hierarchy. The bare clip identity can be handled using the new EntityID class.