Opened at 2024-10-29T22:07:28Z
#1375 new todo
Basic time-bound Rendering
| Reported by: | Ichthyostega | Owned by: | |
|---|---|---|---|
| Priority: | grave | Milestone: | 0integration |
| Component: | lumiera | Keywords: | render steam design roadmap topic |
| Sub Tickets: | #826, #1275, #1277, #1278 | Parent Tickets: | #235, #777, #1338 |
Description
As Lumiera Product Owner,
I expect the Render Engine to perform a stable time-bound calculation process process,
to allow the application to play video and sound in realtime.
Establish a working Render Engine
Providing real-time playback in its simplest form amounts to building and integrating all essential parts of the Lumiera Render Engine: The Player provides the framework for building a set of Calculation Streams, which repeatedly define and dispatch a chunk of Render Jobs and pass them to the Scheduler, which controls time-based invocation and thereby causes Invocation of Render-Nodes.
Change history (1)
comment:1 by , at 2025-12-25T00:00:00Z
| blockedby: | 826, 1275, 1277, 1278 |
|---|---|
| blocking: | 235, 777, 1338 |
| Parent Tickets: | → 235, 777, 1338 |
| Sub Tickets: | → 826, 1275, 1277, 1278 |
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