Ticket #632 (accepted planned)

Opened 20 months ago

Last modified 3 months ago

code up timeline and sequence fabrication

Reported by: ichthyo Owned by: ichthyo
Priority: grave Milestone: 0integration
Component: lumieraProc Keywords: design session
Cc: Blocked By: #311, #581, #639
Blocking: #551, #631, #636

Description

As result of the design work, there is now a skeleton in the factory functions (of StructFactory, that is).
Anyhow, really need to push this ahead, it blocks a lot of further work on the session interface

Change History

comment:1 Changed 20 months ago by ichthyo

  • Blocking 636 added

comment:2 Changed 20 months ago by ichthyo

  • Blocked By 581 added

comment:3 Changed 20 months ago by ichthyo

  • Status changed from new to accepted

After investigating my own design notes and the started code, the following is clear:

  • we can separate into a required-right-now implementation and a full implementation
  • the latter contains the rather tricky parts with magic attachments and ScopeTrigger
  • while for the integration it is sufficient to be able to create a Sequence explicitly

Thus, basically the implementation for Timelines is already settled, but for Sequences I need to get a track and thus need to care for simplifying track creation, i.e. removing the track-assets, even if there is no need to build the full ID registration right now.

comment:4 Changed 20 months ago by ichthyo

  • Blocked By 639 added

comment:5 Changed 3 months ago by ichthyo

  • Type changed from todo to planned

work on this is stalled and postponed a bit -- currently focussing on engine and playback

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