Showing objects matching "'asset'"
- #10 Asset-Plugin integration (asset builder effect plugin)
- #106 Refactor asset ID (asset refactor)
- #258 how to resolve to a media processing function (asset builder design effect plugin)
- #338 proxy media asset (asset data)
- #393 retrofit ProcPatt with LumieraForwardIterator (QA asset builder cleanup query)
- #503 Assets (asset data interfaces meta)
- #504 Asset categorisation (asset data design meta)
- #505 Asset-Session connection (asset data interfaces meta session)
- #506 Asset manipulation (asset gui meta proc)
- #507 Effect handling (asset interfaces meta render session)
- #508 AssetManager (asset design proc)
- #509 Asset handling GUI (asset design gui)
- #510 asset major/minor version (asset data design)
- #520 improve asset debugging output (asset proc)
- #561 solution for asset mutations (asset design integration sanity session)
- #565 struct asset naming scheme (asset design)
- #578 rework Asset/MObject design (asset design session)
- #589 clean up create-asset-test (QA asset cleanup)
- #598 TypedID asset frontend (asset query)
- #603 processing pattern (interface) (asset builder)
- #648 storing the stream type of a pipe (asset design session)
- #728 draft StreamType manager (asset builder design)
- #739 make asset::Ident hash and EntryID hash congruent (asset query)
- #746 MetaAsset extension (asset design)
- #806 Viewer Asset (asset output session)
- #840 AssetManager sanity checks (asset proc sanity)
- #841 Media Asset/MObject sanity checks (asset proc sanity)
- #865 EntryID improvements (asset query)
